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-rw-r--r--src/levels/level10.c66
1 files changed, 66 insertions, 0 deletions
diff --git a/src/levels/level10.c b/src/levels/level10.c
new file mode 100644
index 0000000..371928a
--- /dev/null
+++ b/src/levels/level10.c
@@ -0,0 +1,66 @@
+#include "level10.h"
+#include "game.h"
+#include "world.h"
+#include "entity.h"
+#include "entityGrouping.h"
+
+void initLevel10(Game * game, Levels * levels) {
+ levels->data = KF_MALLOC(sizeof(Level10));
+
+ if (levels->data == NULL) {
+ ALLOCATION_ERROR;
+ return;
+ }
+
+ Level10 * data = (Level10*)levels->data;
+ data->stage = 0;
+
+ WorldEntry entries[] = {
+ (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()},
+ (WorldEntry){ENTITY_GENERALE, (Vector3){0.0, 0.0, -800.0}, QuaternionIdentity()},
+ (WorldEntry){ENTITY_GENERALE, (Vector3){-800.0, -800.0, -800.0}, QuaternionIdentity()}
+ };
+
+ addEntriesToWorld(
+ &game->world,
+ game,
+ entries,
+ sizeof(entries) / sizeof(WorldEntry)
+ );
+}
+
+void closelevel10(Levels * levels) {
+ if (levels->data != NULL)
+ KF_FREE(levels->data);
+}
+
+bool updateLevel10(Game * game, Levels * levels) {
+ Level10 * data = (Level10*)levels->data;
+ bool levelDone = false;
+
+ switch (data->stage) {
+ case 0:
+ if (game->world.entitiesCount == 1) {
+ data->stage = 1;
+ }
+
+ break;
+ case 1:
+ if (game->world.entitiesCount == 1) {
+ data->stage = 2;
+ }
+
+ break;
+ case 2:
+ if (game->world.entitiesCount == 1) {
+ levelDone = true;
+ }
+
+ break;
+ default:
+ levelDone = true;
+ break;
+ }
+
+ return levelDone;
+}