diff options
Diffstat (limited to 'src/levels/level4.c')
-rw-r--r-- | src/levels/level4.c | 25 |
1 files changed, 22 insertions, 3 deletions
diff --git a/src/levels/level4.c b/src/levels/level4.c index ae9edaa..a159750 100644 --- a/src/levels/level4.c +++ b/src/levels/level4.c @@ -1,16 +1,35 @@ #include "game.h" #include "world.h" +#include "entity.h" #include "entityGrouping.h" void initLevel4(Game * game, Levels * levels) { + int i; + // Add player. + addEntryToWorld(&game->world, game, (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()}); + + Vector3 positions[] = { + (Vector3){800.0, 0.0, 0.0}, + (Vector3){-800.0, 0.0, 0.0}, + (Vector3){0.0, 800.0, 0.0}, + (Vector3){0.0, -800.0, 0.0}, + (Vector3){0.0, 0.0, 800.0}, + (Vector3){0.0, 0.0, -800.0} + }; + + Vector3 spacing = (Vector3){0.0, 15.0, 15.0}; + + // Add groups. + for (i = 0; i < sizeof(positions) / sizeof(Vector3); ++i) { + addSoldatoGroupWithLeader(game, ENTITY_CAPORALE, 3, positions[i], spacing); + spacing = Vector3Negate(spacing); // Swap group direction each time. + } } void closelevel4(Levels * levels) { - } bool updateLevel4(Game * game, Levels * levels) { - - return false; + return game->world.entitiesCount == 1; } |