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-rw-r--r--src/levels/level5.c17
1 files changed, 12 insertions, 5 deletions
diff --git a/src/levels/level5.c b/src/levels/level5.c
index bc29b29..3b7bcdc 100644
--- a/src/levels/level5.c
+++ b/src/levels/level5.c
@@ -42,10 +42,14 @@ bool updateLevel5(Game * game, Levels * levels) {
case 0:
if (game->world.entitiesCount == 1) {
WorldEntry entries[] = {
- (WorldEntry){ENTITY_SERGENTE, Vector3Add((Vector3){0.0, 0.0, 800.0}, playerPosition), QuaternionIdentity()},
- (WorldEntry){ENTITY_SERGENTE, Vector3Add((Vector3){0.0, 0.0, -800.0}, playerPosition), QuaternionIdentity()},
- (WorldEntry){ENTITY_SERGENTE, Vector3Add((Vector3){0.0, 800.0, 0.0}, playerPosition), QuaternionIdentity()},
- (WorldEntry){ENTITY_SERGENTE, Vector3Add((Vector3){0.0, -800.0, 0.0}, playerPosition), QuaternionIdentity()}
+ (WorldEntry){ENTITY_SERGENTE,
+ Vector3Add((Vector3){0.0, 0.0, 800.0}, playerPosition), QuaternionIdentity()},
+ (WorldEntry){ENTITY_SERGENTE,
+ Vector3Add((Vector3){0.0, 0.0, -800.0}, playerPosition), QuaternionIdentity()},
+ (WorldEntry){ENTITY_SERGENTE,
+ Vector3Add((Vector3){0.0, 800.0, 0.0}, playerPosition), QuaternionIdentity()},
+ (WorldEntry){ENTITY_SERGENTE,
+ Vector3Add((Vector3){0.0, -800.0, 0.0}, playerPosition), QuaternionIdentity()}
};
addEntriesToWorld(
@@ -68,7 +72,10 @@ bool updateLevel5(Game * game, Levels * levels) {
ENTITY_SOLDATO,
10,
Vector3Add(
- Vector3Scale(Vector3RotateByQuaternion((Vector3){0.5, 0.0, 1.0}, player->rotation), distanceFromPlayer),
+ Vector3Scale(
+ Vector3RotateByQuaternion((Vector3){0.5, 0.0, 1.0}, player->rotation),
+ distanceFromPlayer
+ ),
playerPosition
),
(Vector3){0.0, 10.0, 10.0}