aboutsummaryrefslogtreecommitdiff
path: root/src/levels/level8.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/levels/level8.c')
-rw-r--r--src/levels/level8.c37
1 files changed, 35 insertions, 2 deletions
diff --git a/src/levels/level8.c b/src/levels/level8.c
index b132c76..2e86726 100644
--- a/src/levels/level8.c
+++ b/src/levels/level8.c
@@ -5,9 +5,19 @@
#include "entityGrouping.h"
void initLevel8(Game * game, Levels * levels) {
+ levels->data = KF_MALLOC(sizeof(Level8));
+
+ if (levels->data == NULL) {
+ ALLOCATION_ERROR;
+ return;
+ }
+
+ Level8 * data = (Level8*)levels->data;
+ data->stage = 0;
+
WorldEntry entries[] = {
(WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()},
- (WorldEntry){ENTITY_GENERALE, (Vector3){0.0, 0.0, 300.0}, QuaternionIdentity()}
+ (WorldEntry){ENTITY_GENERALE, (Vector3){0.0, 0.0, 700.0}, QuaternionIdentity()}
};
addEntriesToWorld(
@@ -19,8 +29,31 @@ void initLevel8(Game * game, Levels * levels) {
}
void closelevel8(Levels * levels) {
+ if (levels->data != NULL)
+ KF_FREE(levels->data);
}
bool updateLevel8(Game * game, Levels * levels) {
- return game->world.entitiesCount == 1;
+ Level8 * data = (Level8*)levels->data;
+ bool levelDone = false;
+
+ switch (data->stage) {
+ case 0:
+ if (game->world.entitiesCount == 1) {
+ data->stage = 1;
+ }
+
+ break;
+ case 1:
+ if (game->world.entitiesCount == 1) {
+ levelDone = true;
+ }
+
+ break;
+ default:
+ levelDone = true;
+ break;
+ }
+
+ return levelDone;
}