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-rw-r--r--src/levels/level8.c26
-rw-r--r--src/levels/level8.h11
2 files changed, 37 insertions, 0 deletions
diff --git a/src/levels/level8.c b/src/levels/level8.c
new file mode 100644
index 0000000..b132c76
--- /dev/null
+++ b/src/levels/level8.c
@@ -0,0 +1,26 @@
+#include "level8.h"
+#include "game.h"
+#include "world.h"
+#include "entity.h"
+#include "entityGrouping.h"
+
+void initLevel8(Game * game, Levels * levels) {
+ WorldEntry entries[] = {
+ (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()},
+ (WorldEntry){ENTITY_GENERALE, (Vector3){0.0, 0.0, 300.0}, QuaternionIdentity()}
+ };
+
+ addEntriesToWorld(
+ &game->world,
+ game,
+ entries,
+ sizeof(entries) / sizeof(WorldEntry)
+ );
+}
+
+void closelevel8(Levels * levels) {
+}
+
+bool updateLevel8(Game * game, Levels * levels) {
+ return game->world.entitiesCount == 1;
+}
diff --git a/src/levels/level8.h b/src/levels/level8.h
new file mode 100644
index 0000000..b2bbdc9
--- /dev/null
+++ b/src/levels/level8.h
@@ -0,0 +1,11 @@
+#include "gameCommon.h"
+#include "levels.h"
+
+#ifndef LEVEL8_H
+#define LEVEL8_H
+
+void initLevel8(Game * game, Levels * levels);
+void closelevel8(Levels * levels);
+bool updateLevel8(Game * game, Levels * levels);
+
+#endif