aboutsummaryrefslogtreecommitdiff
path: root/src/stars.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/stars.c')
-rw-r--r--src/stars.c51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/stars.c b/src/stars.c
new file mode 100644
index 0000000..2b036e9
--- /dev/null
+++ b/src/stars.c
@@ -0,0 +1,51 @@
+#include "stars.h"
+#include "world.h"
+#include "game.h"
+#include "entity.h"
+
+void initStars(Stars * stars) {
+ int i;
+
+ for (i = 0; i < STAR_COUNT; ++i)
+ stars->starsUsed[i] = false;
+}
+
+Vector3 generateStar() {
+ SetRandomSeed(clock());
+
+ // Get direction.
+ Vector3 star = (Vector3){
+ GetRandomValue(1000, -1000),
+ GetRandomValue(1000, -1000),
+ GetRandomValue(1000, -1000)
+ };
+
+ star = Vector3Normalize(star);
+
+ // Move far away.
+ float distance = STAR_MAX_DISTANCE;
+ star = Vector3Scale(star, distance);
+
+ return star;
+}
+
+void drawStars(Game * game, Stars * stars) {
+ int i;
+
+ Entity * player = getEntityFromWorld(game->world, 0);
+
+ for (i = 0; i < STAR_COUNT; ++i) {
+ if (stars->starsUsed[i]) {
+ DrawSphereEx(stars->stars[i], 0.5 - (Vector3Distance(stars->stars[i], player->position) * 0.005), 4, 4, WHITE);
+
+ // Flag for reset if to close or far.
+ float distance = Vector3Distance(stars->stars[i], player->position);
+
+ if (distance < STAR_MIN_DISTANCE || distance > STAR_MAX_DISTANCE)
+ stars->starsUsed[i] = false;
+ } else { // Reset star.
+ stars->starsUsed[i] = true;
+ stars->stars[i] = Vector3Add(player->position, generateStar());
+ }
+ }
+}