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cmake_minimum_required(VERSION 3.11)
project(KillaFacsista VERSION 1.0)
find_package(raylib 3.0 REQUIRED)
set(C_STANDARD 99)
set(C_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
if (EMSCRIPTEN)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY -s GL_ENABLE_GET_PROC_ADDRESS=1")
set(CMAKE_EXECUTABLE_SUFFIX ".html") # This line is used to set your executable to build with the emscripten html template so taht you can directly open it.
endif ()
if (WIN32)
# Hide the cmd in windows.
set(CMAKE_C_FLAGS "-Wl,-subsystem,windows")
endif (WIN32)
# Add source files.
file(GLOB SRC_FILES src/*.c src/entities/*.c src/levels/*.c src/screens/*.c)
add_executable(${PROJECT_NAME} ${SRC_FILES})
# Link the mother fucking assets.
if (${PLATFORM} MATCHES "Web")
set_target_properties(${PROJECT_NAME} PROPERTIES LINK_FLAGS "--preload-file assets.rres")
endif()
target_include_directories(${PROJECT_NAME} PUBLIC include src)
target_link_libraries(${PROJECT_NAME} raylib m)
if (WIN32)
target_link_libraries(${PROJECT_NAME} opengl32 gdi32 winmm)
endif (WIN32)
file(COPY assets/assets.rres DESTINATION ${CMAKE_BINARY_DIR})
# Checks if OSX and links appropriate frameworks (Only required on MacOS)
if (APPLE)
target_link_libraries(${PROJECT_NAME} "-framework IOKit")
target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
endif()
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