aboutsummaryrefslogtreecommitdiff
path: root/src/assets.c
blob: fd1170731d0f4fbe1544e999bcc17901d93dbcaa (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
#include "assets.h"

const char textureAssetPaths[TEXTURE_ASSET_COUNT][ASSET_PATH_MAX] = {
	"/home/nathan/Documents/KillaFacsista/assets/icon.png",
	"/home/nathan/Documents/KillaFacsista/assets/icon128.png",
	"/home/nathan/Documents/KillaFacsista/assets/icon64.png"
};

const char modelAssetPaths[MODEL_ASSET_COUNT][ASSET_PATH_MAX] = {
	"/home/nathan/Documents/KillaFacsista/assets/antifaShip.obj",
	"/home/nathan/Documents/KillaFacsista/assets/soldato.obj",
	"/home/nathan/Documents/KillaFacsista/assets/caporale.obj",
	"/home/nathan/Documents/KillaFacsista/assets/sergente.obj",
	"/home/nathan/Documents/KillaFacsista/assets/maresciallo.obj",
	"/home/nathan/Documents/KillaFacsista/assets/generale.obj",
	"/home/nathan/Documents/KillaFacsista/assets/mussolini.obj",
	"/home/nathan/Documents/KillaFacsista/assets/guidedMissile.obj",
	"/home/nathan/Documents/KillaFacsista/assets/missile.obj"
};

void LoadAssets(Assets * assets) {
	int i;

	// Textures.
	for (i = 0; i < TEXTURE_ASSET_COUNT; ++i)
		assets->textures[i] = LoadTexture(textureAssetPaths[i]);

	// Models.
	for (i = 0; i < MODEL_ASSET_COUNT; ++i)
		assets->models[i] = LoadModel(modelAssetPaths[i]);

	TraceLog(LOG_INFO, "Assets loaded");
}

void unloadAssets(Assets * assets) {
	int i;

	// Textures.
	for (i = 0; i < TEXTURE_ASSET_COUNT; ++i)
		UnloadTexture(assets->textures[i]);

	// Models.
	for (i = 0; i < MODEL_ASSET_COUNT; ++i)
		UnloadModel(assets->models[i]);

	TraceLog(LOG_INFO, "Assets unloaded");
}