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#include "antifaShip.h"
#include "game.h"
#include "settings.h"
#include "bullets.h"
#include "assets.h"
void initAntifaShip(Entity * entity, Game * game) {
entity->model = &game->assets.models[ANTIFA_SHIP_ASSET];
entity->collisionModel = entityCreateCollisionModel(*entity->model);
entity->transformedCollisionModel = entityCreateCollisionModel(*entity->model);
setEntityRadius(entity);
// Acceleration stuff.
entity->useAcceleration = true;
entity->acceleration = (EntityAcceleration){
.speedUp = 30.0,
.speedDown = 15,
.rotation = (Vector3){2000000.0, 2000000.0, 2000000.0}
};
// Set Data pointer.
entity->data = KF_MALLOC(sizeof(AntifaShip));
if (entity->data == NULL) {
ALLOCATION_ERROR;
return;
}
AntifaShip * data = (AntifaShip*)entity->data;
data->lastMouse = GetMousePosition();
data->forwardSpeed = 0.0;
data->shouldInitMousePosition = true;
}
void closeAntifaShip(Entity * entity) {
if (entity->data != NULL)
KF_FREE(entity->data);
entityFreeCollisionModel(entity->collisionModel);
entityFreeCollisionModel(entity->transformedCollisionModel);
}
void controlAntifaShipJoystick(Game * game, Entity * entity) {
Settings settings = game->settings;
int gamePadNum = settings.gamePadNum;
// Get joystick values.
float pitchStick = GetGamepadAxisMovement(gamePadNum, settings.pitchStick);
float yawStick = GetGamepadAxisMovement(gamePadNum, settings.yawStick);
float rollStick = GetGamepadAxisMovement(gamePadNum, settings.rollStick);
float speedStick = GetGamepadAxisMovement(gamePadNum, settings.speedStick);
// Shoot button.
if (IsGamepadButtonPressed(gamePadNum, 8)) {
Bullet bullet = createBulletFromEntity(*entity, 1.0);
BulletHitInfo info = shootBullet(&game->world, bullet);
if (info.hit) {
Entity * hitEntity = getEntityFromWorld(game->world, info.hitId);
printVector3(hitEntity->position);
} else {
puts("no stink");
}
}
Vector3 stick = (Vector3){
pitchStick,
-yawStick,
rollStick
};
stick = Vector3Scale(stick, settings.joystickSensitivity);
float speed = fabs(speedStick * ANTIFA_SHIP_MAX_SPEED);
entityJoystickControl(entity, stick, speed);
}
void controlAntifaShipKeyboardAndMouse(Game * game, Entity * entity) {
AntifaShip * data = (AntifaShip*)entity->data;
// Resets mouse on init.
if (data->shouldInitMousePosition) {
data->shouldInitMousePosition = false;
SetMousePosition(0, 0);
}
// Get mouse values.
Vector2 mouse = GetMousePosition();
float speed = GetMouseWheelMove();
data->forwardSpeed += (speed * game->settings.scrollBarSpeed);
if (data->forwardSpeed < 0.)
data->forwardSpeed = 0.0;
else if (data->forwardSpeed > ANTIFA_SHIP_MAX_SPEED)
data->forwardSpeed = ANTIFA_SHIP_MAX_SPEED;
Vector2 v = Vector2Subtract(mouse, data->lastMouse);
data->lastMouse = mouse;
// Using mouse as a joystick.
Vector3 mouseStick = (Vector3){v.y, -v.x, 0.0};
mouseStick = Vector3Scale(mouseStick, game->settings.mouseSensitivity);
// Swap axis for more movement with mouse.
if (IsMouseButtonDown(MOUSE_BUTTON_MIDDLE)) {
mouseStick.z = -mouseStick.y;
mouseStick.y = 0.0;
}
entityJoystickControl(entity, mouseStick, data->forwardSpeed);
}
void updateAntifaShip(Game * game, Entity * entity) {
entityUpdateLastValues(entity);
switch (game->settings.controlMode) {
case JOYSTICK_CONTROL:
controlAntifaShipJoystick(game, entity);
break;
case KEYBOARD_AND_MOUSE_CONTROL:
controlAntifaShipKeyboardAndMouse(game, entity);
break;
default:
break;
}
//printf("%f\n", entity->health);
entityCheckTransformedCollisionModel(entity);
}
void drawAntifaShip(Game * game, Entity * entity) {
entityDraw(entity);
}
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