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#include "gameCommon.h"
#include "entity.h"
#include "bullets.h"

#ifndef ANTIFA_SHIP_H
#define ANTIFA_SHIP_H

#define ANTIFA_SHIP_MAX_SPEED 200.0
#define ANTIFA_BULLET_COOLDOWN 0.5
#define ANTIFA_DRAW_BULLET_FOR 0.05

typedef struct AntifaShip {
	Vector2 lastMouse;
	float forwardSpeed;
	bool shouldInitMousePosition;
	double timeSinceLastBullet;
	Bullet lastBulletShot;
} AntifaShip;

void initAntifaShip(Entity * entity, Game * game);
void closeAntifaShip(Entity * entity);
void updateAntifaShip(Game * game, Entity * entity);
void drawAntifaShip(Game * game, Entity * entity);

#endif