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#include "gameCommon.h"
#include "entity.h"
#ifndef GENERALE_H
#define GENERALE_H
#define GENERALE_ZIGZAG_SIZE_MIN 5.0
#define GENERALE_ZIGZAG_SIZE_MAX 100.0
#define GENERALE_NEXT_POINT_THRESHOLD 60.0
#define GENERALE_LASER_TRACKING_SPEED 10.0
#define GENERALE_LASER_MAX_DISTANCE 100.0
#define GENERALE_LASER_THICKNESS 0.25
#define GENERALE_LASER_SIDES 8
#define GENERALE_LASER_DAMAGE 1.0
typedef enum GeneraleZigZag {
GENERALE_ZIG,
GENERALE_ZAG
} GeneraleZigZag;
typedef struct Generale {
EntityFlyToPointInfo flyToPoint;
GeneraleZigZag zigzag;
Vector3 target;
bool targetNotSet;
Vector3 laserDirection;
bool isLaserOn;
} Generale;
void initGenerale(Entity * entity, Game * game);
void closeGenerale(Entity * entity);
void updateGenerale(Game * game, Entity * entity);
void drawGenerale(Game * game, Entity * entity);
void getTargetGenerale(Game * game, Entity * entity);
#endif
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