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#include "gameCommon.h"
#include "entity.h"
#ifndef GUIDED_MISSILE_H
#define GUIDED_MISSILE_H
typedef struct GuidedMissile {
} GuidedMissile;
void initGuidedMissile(Entity * entity, Game * game);
void closeGuidedMissile(Entity * entity);
void updateGuidedMissile(Game * game, Entity * entity);
void drawGuidedMissile(Game * game, Entity * entity);
#endif
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