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#include "gameCommon.h"
#include "entity.h"
#ifndef MARESCIALLO_H
#define MARESCIALLO_H
#define MARESCIALLO_CIRCLE_AT_DIS 1000.0 // 200.0
#define MARESCIALLO_COME_BACK_AT_DIS 1050.0
#define MARESCIALLO_ROTATION_SPEED 20.0
#define MARESCIALLO_CIRCLE_PLAYER_SPEED 0.5
#define MARESCIALLO_BULLET_COOLDOWN 3.0
#define MARESCIALLO_BULLET_DAMAGE 0.01
#define MARESCIALLO_GUN_TARGETING_SPEED 20.0
#define MARESCIALLO_MISSILE_COOLDOWN 5.0
typedef struct Maresciallo {
EntityFlyToPointInfo flyToPoint;
double timeSinceLastBulletShot;
double timeSinceLastMissileShot;
Vector3 gunTarget;
} Maresciallo;
void initMaresciallo(Entity * entity, Game * game);
void closeMaresciallo(Entity * entity);
void updateMaresciallo(Game * game, Entity * entity);
void drawMaresciallo(Game * game, Entity * entity);
#endif
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