blob: 2770d2f5b81f83b13a46e0178a8e45f827b13084 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
|
#include "mussolini.h"
#include "assets.h"
#include "game.h"
void initMussolini(Entity * entity, Game * game) {
entity->model = &game->assets.models[MUSSOLINI_ASSET];
}
void closeMussolini(Entity * entity) {
}
void updateMussolini(Game * game, Entity * entity) {
Entity * player = getEntityFromWorld(game->world, 0);
float pitch = Vector2Angle(
(Vector2){entity->position.y, entity->position.x},
(Vector2){player->position.y, player->position.x}
);
float yaw = Vector2Angle(
(Vector2){entity->position.x, entity->position.z},
(Vector2){player->position.x, player->position.z}
);
entity->rotation = QuaternionFromEuler(
pitch - (PI/2),
-(yaw - (PI/2)),
0.0
);
}
void drawMussolini(Game * game, Entity * entity) {
entityDraw(entity);
}
|