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#include "gameCommon.h"
#include "entity.h"

#ifndef SERGENTE_H
#define SERGENTE_H

#define SERGENTE_TARGET_DIS_MIN 1
#define SERGENTE_TARGET_DIS_MAX 100
#define SERGENTE_NEXT_POINT_THRESHOLD 0.1
#define SERGENTE_COME_BACK_DIS 200.0
#define SERGENTE_COME_BACK_PERCENT 0.5
#define SERGENTE_ROTATION_SPEED 20.0

typedef struct Sergente {
	EntityFlyToPointInfo flyToPoint;
	Vector3 target;
} Sergente;

void initSergente(Entity * entity, Game * game);
void closeSergente(Entity * entity);
void updateSergente(Game * game, Entity * entity);
void drawSergente(Game * game, Entity * entity);

// Sets target to random.
void createSergenteTarget(Game * game, Entity * entity);

#endif