1 2 3 4 5 6 7 8 9 10 11 12
#include "gameCommon.h" #include "entity.h" #ifndef SOLDATO_H #define SOLDATO_H void initSoldato(Entity * entity, Game * game); void closeSoldato(Entity * entity); void updateSoldato(Game * game, Entity * entity); void drawSoldato(Game * game, Entity * entity); #endif