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#include "entityGrouping.h"
#include "entitiesInclude.h"
#include "game.h"
#include "world.h"
void addEntityGroupToWorld(Game * game, EntityId id, int groupSize, Vector3 position, Vector3 spacing) {
int i;
WorldEntry entries[groupSize];
for (i = 0; i < groupSize; ++i)
entries[i] = (WorldEntry){
id,
Vector3Add(position, Vector3Multiply((Vector3){i, i, i}, spacing)),
QuaternionIdentity()
};
addEntriesToWorld(
&game->world,
game,
entries,
sizeof(entries) / sizeof(WorldEntry)
);
}
void addSoldatoGroupWithLeader(Game * game, EntityId leader, int groupSize, Vector3 position, Vector3 spacing) {
// Add leader.
addEntryToWorld(&game->world, game, (WorldEntry){leader, position, QuaternionIdentity()});
// Add soldato
addEntityGroupToWorld(
game,
ENTITY_SOLDATO,
groupSize,
Vector3Add(position, spacing),
spacing
);
}
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