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#include "levels.h"
#include "game.h"
#include "world.h"
#include "killLog.h"
#include "levelsInclude.h"
const LevelInfo levelInfoList[LEVELS_COUNT] = {
(LevelInfo){initLevel1, closelevel1, updateLevel1},
(LevelInfo){initLevel2, closelevel2, updateLevel2},
(LevelInfo){initLevel3, closelevel3, updateLevel3},
(LevelInfo){initTestLevel, closeTestLevel, updateTestLevel}
};
void initLevels(Levels * levels) {
levels->currentLevel = NO_LEVEL;
levels->data = NULL;
}
void startLevel(Game * game, Levels * levels, int levelNum) {
levels->currentLevel = levelNum;
resetKillLog(&game->killLog);
initWorld(&game->world);
levelInfoList[levelNum].initCb(game, levels);
}
bool updateLevel(Game * game, Levels * levels) {
if (levels->currentLevel != NO_LEVEL)
return levelInfoList[levels->currentLevel].updateCb(game, levels);
return false;
}
void endLevel(Game * game, Levels * levels) {
if (levels->currentLevel != NO_LEVEL)
levelInfoList[levels->currentLevel].closeCb(levels);
freeWorld(&game->world);
levels->currentLevel = NO_LEVEL;
levels->data = NULL;
}
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