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#include "level1.h"
#include "game.h"
#include "world.h"
#include "entity.h"
void initLevel1(Game * game, Levels * levels) {
int i;
WorldEntry entries[101] = {
(WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()},
};
double distanceApart = 15.0;
double startAtDistance = 100.0;
for (i = 1; i < 100; ++i) {
entries[i] = (WorldEntry){
ENTITY_SOLDATO,
(Vector3){0.0, i * distanceApart + startAtDistance, i * distanceApart + startAtDistance},
QuaternionIdentity()
};
}
addEntriesToWorld(
&game->world,
game,
entries,
sizeof(entries) / sizeof(WorldEntry)
);
}
void closelevel1(Levels * levels) {
}
bool updateLevel1(Game * game, Levels * levels) {
return IsKeyDown(KEY_G);
}
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