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path: root/src/levels/level3.c
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#include "level3.h"
#include "game.h"
#include "world.h"

void initLevel3(Game * game, Levels * levels) {
    WorldEntry entries[] = {
		(WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()},
		(WorldEntry){ENTITY_CAPORALE, (Vector3){0.0, 0.0, 100.0}, QuaternionIdentity()}
	};

    addEntriesToWorld(
		&game->world,
		game,
		entries,
		sizeof(entries) / sizeof(WorldEntry)
	);
}

void closelevel3(Levels * levels) {

}

bool updateLevel3(Game * game, Levels * levels) {
    if (game->world.entitiesCount == 1)
		return true;

    return false;
}