1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
|
#include "level3.h"
#include "game.h"
#include "world.h"
void initLevel3(Game * game, Levels * levels) {
WorldEntry entries[] = {
(WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()},
(WorldEntry){ENTITY_CAPORALE, (Vector3){0.0, 0.0, 300.0}, QuaternionIdentity()}
};
addEntriesToWorld(
&game->world,
game,
entries,
sizeof(entries) / sizeof(WorldEntry)
);
}
void closelevel3(Levels * levels) {
}
bool updateLevel3(Game * game, Levels * levels) {
if (game->world.entitiesCount == 1)
return true;
return false;
}
|