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#include "gameCommon.h"
#ifndef RADAR_H
#define RADAR_H
#define RADAR_TEXTURE_SIZE 200
#define RADAR_WORLD_SCALE 0.01
#define RADAR_POINT_SIZE 0.75
#define RADAR_MAX_DISTANCE 2000.0
#define RADAR_CAMERA_DISTANCE 6.0
#define RADAR_COLOR (Color){255, 255, 255, 85}
#define RADAR_CROSS_COLOR (Color){YELLOW.r, YELLOW.g, YELLOW.b, 127}
#define RADAR_ENTITY_COLOR BLACK
#define RADAR_TARGETED_ENTITY_COLOR RED
#define RADAR_PLAYER_COLOR BLUE
typedef struct Radar {
Vector2 position;
Camera3D camera;
RenderTexture texture;
} Radar;
void initRadar(Radar * radar);
void closeRadar(Radar * radar);
void resetRadarPosition(Radar * radar);
void drawRadar(Game * game, Radar * radar);
#endif
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