1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
#include "howToPlayScreen.h"
#include "game.h"
void initHowToPlayScreen(Game * game) {
HowToPlayScreen * howToPlayScreen = &game->howToPlayScreen;
howToPlayScreen->goBackButton = (Rectangle){0.0, 25.0, 100.0, 50.0};
howToPlayScreen->infoText = (Rectangle){0.0, 0.0, 0.0, 0.0};
resizeHowToPlayScreen(game, howToPlayScreen);
}
void updateHowToPlayScreen(Game * game) {
HowToPlayScreen * howToPlayScreen = &game->howToPlayScreen;
ClearBackground(RAYWHITE);
// Back to main menu button.
if (GuiButton(howToPlayScreen->goBackButton, "Back"))
game->screenId = SCREEN_MAIN_MENU;
// Info text.
const char info[] =
"Game play:\n"
" Kill fascist space ships and move on (:\n"
"Controls:\n"
" Sorry no wasd ):\n"
" Mouse to look around normally\n"
" Middle click with mouse movement to rotate\n"
" Scroll wheel to change the ship speed\n"
" Shift to slow down the mouse and scroll wheel\n"
" Ctrl to speed up the moues and scroll wheel\n"
" Number key to change the camera view\n"
" e to end game\n"
" Left click to shoot\n"
" Right click to auto target\n"
"Using auto target:\n"
" Hitting things is hard so use the auto target pleaz (:\n"
" It will auto target on anything that is in range\n"
" Auto target will stop if you are out of range\n"
" The color will change from blue to red when you can kill\n"
" For some types of color blindness use the \"On Target\" instead\n"
" Try to manually aim to help the auto target";
DrawText(info, howToPlayScreen->infoText.x + 3, howToPlayScreen->infoText.y + 3, 20, BLACK);
DrawRectangleLinesEx(howToPlayScreen->infoText, 2, BLUE);
}
void resizeHowToPlayScreen(Game * game, HowToPlayScreen * howToPlayScreen) {
int width = GetScreenWidth();
int height = GetScreenHeight();
howToPlayScreen->infoText.width = width / 1.5;
howToPlayScreen->infoText.height = height / 1.5;
howToPlayScreen->infoText.x = (width / 2.0) - (howToPlayScreen->infoText.width / 2.0);
howToPlayScreen->infoText.y = (height / 2.0) - (howToPlayScreen->infoText.height / 2.0);
}
|