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#include "gameCommon.h"
#ifndef SETTINGS_H
#define SETTINGS_H
// What is the player using for control.
typedef enum ControlMode {
JOYSTICK_CONTROL,
KEYBOARD_AND_MOUSE_CONTROL
} ControlMode;
typedef struct Settings {
float mouseSensitivity;
float scrollBarSpeed;
ControlMode controlMode;
int fps;
bool drawFps;
} Settings;
void initSettings(Settings * settings);
void applySettings(Settings * settings);
#endif
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