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#include "gameCommon.h"
#ifndef SETTINGS_H
#define SETTINGS_H
// What is the player using for control.
typedef enum ControlMode {
JOYSTICK_CONTROL,
KEYBOARD_AND_MOUSE_CONTROL
} ControlMode;
typedef struct Settings {
// Player control stuff.
ControlMode controlMode;
// Keyboard and mouse control.
float mouseSensitivity;
float scrollBarSpeed;
// Joystick control.
int gamePadNum;
int pitchStick;
int yawStick;
int rollStick;
int speedStick;
float joystickSensitivity;
// Fps shit.
int fps;
bool drawFps;
} Settings;
void initSettings(Settings * settings);
void applySettings(Settings * settings);
#endif
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