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#include "gameCommon.h" #ifndef STARS_H #define STARS_H #define STAR_COUNT 32 #define STAR_MIN_DISTANCE 400.0 #define STAR_MAX_DISTANCE 1000.0 typedef struct Stars { Vector3 stars[STAR_COUNT]; bool starsUsed[STAR_COUNT]; } Stars; void initStars(Stars * stars); void drawStars(Game * game, Stars * stars); #endif