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authornathansmith117 <thenathansmithsmith@gmail.com>2024-02-21 17:26:48 +0000
committernathansmith117 <thenathansmithsmith@gmail.com>2024-02-21 17:26:48 +0000
commitecb467030530f54dfcf530132c4cd7194dc0f484 (patch)
treeae3e612f17397b9b511f54a8f6639f79e6d840ee
parent76aa6ea16db1bfee36f86f461ea8487c60296973 (diff)
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Fixed button size
-rw-r--r--src/gameScreen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gameScreen.c b/src/gameScreen.c
index 96c1ed6..005becc 100644
--- a/src/gameScreen.c
+++ b/src/gameScreen.c
@@ -33,7 +33,7 @@ void initGameScreen(GameScreen* gameScreen, Game* game)
Texture* buttonTexture = &gameScreen->buttonPanelSharedAnimation.texture;
int buttonWidth = width / 4;
- int buttonHeight = 100;
+ int buttonHeight = buttonWidth / 2.0;
int buttonY = height - buttonHeight;
gameScreen->upgradesButton = createTexturedButton(