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authornathansmith117 <thenathansmithsmith@gmail.com>2024-02-15 23:10:43 +0000
committernathansmith117 <thenathansmithsmith@gmail.com>2024-02-15 23:10:43 +0000
commite05dbe42fd8ffc6601887d19afcba545a6401733 (patch)
treeeb170350052057385e82d9b273f041dae809f18c /src/assets.h
parent9211212e939561c92e9a29baf0b61408d0b58c7a (diff)
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Untested asset loader thingy
Diffstat (limited to 'src/assets.h')
-rw-r--r--src/assets.h15
1 files changed, 14 insertions, 1 deletions
diff --git a/src/assets.h b/src/assets.h
index 9846f3b..eed002b 100644
--- a/src/assets.h
+++ b/src/assets.h
@@ -1,10 +1,23 @@
#include "gameCommon.h"
+#include "animation.h"
#define ASSETS_NAME_MAX 100
-#define IMAGE_ASSET_COUNT 4
+#define TEXTURE_ASSET_COUNT 4
#define ANIMATION_ASSET_COUNT 2
#ifndef ASSETS_H
#define ASSETS_H
+// Stores the names of all the assets used.
+extern const char textureAssetsNames[TEXTURE_ASSET_COUNT][ASSETS_NAME_MAX];
+extern const char animationAssetsNames[ANIMATION_ASSET_COUNT][ASSETS_NAME_MAX];
+
+typedef struct Assets {
+ Texture textures[TEXTURE_ASSET_COUNT];
+ Animation animations[ANIMATION_ASSET_COUNT];
+} Assets;
+
+void initAssets(Assets* assets);
+void closeAssets(Assets* assets);
+
#endif