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author | nathansmith117 <thenathansmithsmith@gmail.com> | 2024-05-06 17:51:39 +0000 |
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committer | nathansmith117 <thenathansmithsmith@gmail.com> | 2024-05-06 17:51:39 +0000 |
commit | c475f3de248a25a999dafd4792d0454eb55191c1 (patch) | |
tree | 9fed15b875176bf7bd6ca6d26c9b0d1e3fa8e984 /src/game.h | |
parent | a62dd3774512041a71f708c0e891893febb8b19e (diff) | |
download | PenguinYippies-c475f3de248a25a999dafd4792d0454eb55191c1.tar.gz PenguinYippies-c475f3de248a25a999dafd4792d0454eb55191c1.tar.bz2 PenguinYippies-c475f3de248a25a999dafd4792d0454eb55191c1.zip |
Builtin shooter thingy going well
Diffstat (limited to 'src/game.h')
-rw-r--r-- | src/game.h | 5 |
1 files changed, 4 insertions, 1 deletions
@@ -4,13 +4,15 @@ #include "assets.h" #include "clicky.h" #include "animation.h" +#include "shooterScreen.h" #ifndef GAME_H #define GAME_H typedef enum ScreenId { MAIN_MENU_SCREEN, - GAME_SCREEN + GAME_SCREEN, + SHOOTER_SCREEN } ScreenId; typedef struct Game { @@ -20,6 +22,7 @@ typedef struct Game { ScreenId currentScreen; MainMenu mainMenu; GameScreen gameScreen; + ShooterScreen shooterScreen; Clickies clickies; |