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authornathansmith117 <thenathansmithsmith@gmail.com>2024-05-10 16:49:25 +0000
committernathansmith117 <thenathansmithsmith@gmail.com>2024-05-10 16:49:25 +0000
commit1b2a507416bc1fd8fd2bb07f94d8bcd096c19721 (patch)
tree11f53e8af7d00bbfe59feecc8e65a7401bcbd45b /src/gameScreen.c
parentfca307d6af08116f675e0d04e5ace2e353ec718c (diff)
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%50 increase thingy added
Diffstat (limited to 'src/gameScreen.c')
-rw-r--r--src/gameScreen.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gameScreen.c b/src/gameScreen.c
index cc50f2e..ea5e81d 100644
--- a/src/gameScreen.c
+++ b/src/gameScreen.c
@@ -160,6 +160,12 @@ void updateGameScreenToolBar(GameScreen* gameScreen, Game* game)
void updateGameScreen(GameScreen* gameScreen, Game* game)
{
+ // Test shooter.
+ // if (IsKeyPressed(KEY_S))
+ // {
+ // enterShooterScreen(game);
+ // }
+
// Draw background.
Texture background = game->assets.textures[MAIN_SCREEN_BACKGROUND_TEXTURE];