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author | nathansmith117 <thenathansmithsmith@gmail.com> | 2024-03-11 17:27:31 +0000 |
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committer | nathansmith117 <thenathansmithsmith@gmail.com> | 2024-03-11 17:27:31 +0000 |
commit | 57a682c295eb665dfa935031446df255471f8edd (patch) | |
tree | 43f32d4064e1ed0d1b94129f36fb4f15f52f7716 /src/gameScreen.c | |
parent | 372297622a2da74a31c54e44283c4d2333ebf53f (diff) | |
download | PenguinYippies-57a682c295eb665dfa935031446df255471f8edd.tar.gz PenguinYippies-57a682c295eb665dfa935031446df255471f8edd.tar.bz2 PenguinYippies-57a682c295eb665dfa935031446df255471f8edd.zip |
Moved things around a tiny ittle bit
Diffstat (limited to 'src/gameScreen.c')
-rw-r--r-- | src/gameScreen.c | 32 |
1 files changed, 4 insertions, 28 deletions
diff --git a/src/gameScreen.c b/src/gameScreen.c index f46496c..28e114a 100644 --- a/src/gameScreen.c +++ b/src/gameScreen.c @@ -70,6 +70,8 @@ void initGameScreen(GameScreen* gameScreen, Game* game) WHITE, BLACK ); + + initShop(&gameScreen->shop, game); } void updateGameScreenButtonPanel(GameScreen* gameScreen, Game* game) @@ -90,33 +92,6 @@ void updateGameScreenClickyDesktop(GameScreen* gameScreen, Game* game) updateClickies(game, &game->clickies); } -void updateGameScreenShop(GameScreen* gameScreen, Game* game) -{ - Texture shopBoard = game->assets.textures[SHOP_BOARD_TEXTURE]; - - // Board thingy. - DrawTexturePro( - shopBoard, - (Rectangle){0.0, 0.0, shopBoard.width, shopBoard.height}, - (Rectangle){0.0, 0.0, WINDOW_WIDTH, WINDOW_HEIGHT}, - (Vector2){0.0, 0.0}, - 0.0, - WHITE - ); - - // Penguin thingy thing thing - Texture yoyoyo = game->assets.textures[EMPEROR_SHOP_UI_TEXTURE]; - - DrawTexturePro( - yoyoyo, - (Rectangle){0.0, 0.0, yoyoyo.width, yoyoyo.height}, - (Rectangle){0.0, 0.0, WINDOW_WIDTH, WINDOW_HEIGHT}, - (Vector2){0.0, 0.0}, - 0.0, - WHITE - ); -} - void updateGameScreen(GameScreen* gameScreen, Game* game) { // Draw background. @@ -148,7 +123,7 @@ void updateGameScreen(GameScreen* gameScreen, Game* game) updateGameScreenClickyDesktop(gameScreen, game); break; case SHOP_PLACE: - updateGameScreenShop(gameScreen, game); + updateShop(&gameScreen->shop, game); break; default: break; @@ -165,5 +140,6 @@ void updateGameScreen(GameScreen* gameScreen, Game* game) void closeGameScreen(GameScreen* gameScreen) { closeAnimation(&gameScreen->buttonPanelSharedAnimation); + closeShop(&gameScreen->shop); } |