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authornathansmith117 <thenathansmithsmith@gmail.com>2024-05-10 16:33:33 +0000
committernathansmith117 <thenathansmithsmith@gmail.com>2024-05-10 16:33:33 +0000
commitfca307d6af08116f675e0d04e5ace2e353ec718c (patch)
tree9cc4d7ad1960f72ef8730f9260bd985867130419 /src/gameScreen.h
parent314b234fb1cc5a21bbcba414e7e9ffdeafd8a753 (diff)
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Better stone count for shooter game
Diffstat (limited to 'src/gameScreen.h')
-rw-r--r--src/gameScreen.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gameScreen.h b/src/gameScreen.h
index a745051..e798569 100644
--- a/src/gameScreen.h
+++ b/src/gameScreen.h
@@ -7,7 +7,7 @@
#ifndef GAME_SCREEN_H
#define GAME_SCREEN_H
-#define RUN_SHOOTER_GAME_EVERY 100
+#define RUN_SHOOTER_GAME_COUNT_START 500
typedef enum GamePlayPlace {
CLICKY_DESKTOP_PLACE,
@@ -30,6 +30,8 @@ typedef struct GameScreen {
Shop shop;
ToolId tool;
+
+ int nextShootingStoneCount;
} GameScreen;
void initGameScreen(GameScreen* gameScreen, Game* game);