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authornathansmith117 <thenathansmithsmith@gmail.com>2024-05-07 00:57:31 +0000
committernathansmith117 <thenathansmithsmith@gmail.com>2024-05-07 00:57:31 +0000
commit32792bb121ea2bb1a96eca821061a3a9b13a6a78 (patch)
tree7ee5bd241b37d643db0e5a55ed27419215adbed2 /src/shooterScreen.c
parent529bec904716fc91ecd937a06bf81ea150cf3c72 (diff)
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Shooter mini game works
Diffstat (limited to 'src/shooterScreen.c')
-rw-r--r--src/shooterScreen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shooterScreen.c b/src/shooterScreen.c
index d9daaa8..91e3b11 100644
--- a/src/shooterScreen.c
+++ b/src/shooterScreen.c
@@ -246,7 +246,7 @@ void drawUIShooterScreen(ShooterScreen* shooterScreen, Game* game)
size_t bufSize = 100;
char buf[bufSize];
- snprintf(buf, bufSize, "Time playing: %d\nPenguins still awake: %d",
+ snprintf(buf, bufSize, "They are sleeping not dead (:\nTime playing: %d\nPenguins still awake: %d",
(int)(GetTime() - shooterScreen->startTime),
SHOOTER_PENGUIN_COUNT - shooterScreen->killCount);