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#include "animation.h"
#include "game.h"
#include <raylib.h>
Animation loadAnimationFromFile(const char* fileName)
{
Animation animation;
// Load image in.
animation.image = LoadImageAnim(fileName, &animation.frameCount);
animation.texture = LoadTextureFromImage(animation.image);
// Set options.
animation.currentFrame = 0;
animation.delay = ANIMATION_DEFAULT_DELAY;
animation.lastTime = -1.0; // -1.0 means there wasn't a last time.
return animation;
}
void freeAnimation(Animation* animation)
{
UnloadImage(animation->image);
UnloadTexture(animation->texture);
}
void setAnimationFrame(Animation * animation, int frame)
{
animation->currentFrame = frame;
unsigned int nextFrameDataOffset = animation->image.width * animation->image.height * 4 * frame;
UpdateTexture(animation->texture, ((unsigned int*)animation->image.data) + nextFrameDataOffset);
}
void runAnimation(Animation * animation)
{
double currentTime = GetTime();
if (animation->lastTime == -1 || currentTime - animation->lastTime >= animation->delay)
{
// Count the frames up.
int newFrame = animation->currentFrame + 1;
if (newFrame >= animation->frameCount)
{
newFrame = 0;
}
// Set the frame
setAnimationFrame(animation, newFrame);
animation->lastTime = currentTime;
}
}
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