aboutsummaryrefslogtreecommitdiffstats
path: root/src/animation.h
blob: 963af741ff249a4a69348bb978923be370161336 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
#include "gameCommon.h"
#include <raylib.h>

#define ANIMATION_DEFAULT_DELAY 0.1

#ifndef ANIMATION_H
#define ANIMATION_H

// The asset is what is loaded from a file and the animation is like a instance of it.

typedef struct AnimationAsset {
    // The animation is stored in a image and the texture is used for fast rendering.
    int frameCount;
    Image image;
} AnimationAsset;

typedef struct Animation {
    // Frame stuff.
    int frameCount;
    int currentFrame;

    AnimationAsset* asset;
    Texture texture;

    int width;
    int height;

    // Timing the frames.
    double delay;
    double lastTime;
} Animation;

AnimationAsset loadAnimationAssetFromFile(const char* fileName);
void freeAnimationAsset(AnimationAsset* animationAsset);

Animation createAnimation(AnimationAsset* asset, double delay);
void closeAnimation(Animation* animation);

// Set the frame and update the texture.
void setAnimationFrame(Animation* animation, int frame);

void runAnimation(Animation* animation);

#endif