blob: 943b4093086839b9e68d2306d5dead1976332550 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
|
#include "gameCommon.h"
#include "animation.h"
#define ASSETS_NAME_MAX 100
#define TEXTURE_ASSET_COUNT 6
#define ANIMATION_ASSET_COUNT 2
#ifndef ASSETS_H
#define ASSETS_H
// Stores the names of all the assets used.
extern const char textureAssetsNames[TEXTURE_ASSET_COUNT][ASSETS_NAME_MAX];
extern const char animationAssetsNames[ANIMATION_ASSET_COUNT][ASSETS_NAME_MAX];
enum
{
MAIN_SCREEN_BACKGROUND_TEXTURE,
PENGUIN_BACKGROUND_TEXTURE,
TO_EMPERORS_EMPORIUM_ICON_TEXTURE,
TO_GAME_ICON_TEXTURE,
EMPEROR_SHOP_UI_TEXTURE,
SHOP_BOARD_TEXTURE
};
enum
{
BUTTON_BOX_ANIMATION,
PENGUIN_LOL_ANIMATION
};
typedef struct Assets {
Texture textures[TEXTURE_ASSET_COUNT];
AnimationAsset animations[ANIMATION_ASSET_COUNT];
} Assets;
void initAssets(Assets* assets);
void closeAssets(Assets* assets);
#endif
|