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#include "gameCommon.h"
#include "animation.h"
#define ASSETS_NAME_MAX 100
#define TEXTURE_ASSET_COUNT 4
#define ANIMATION_ASSET_COUNT 2
#ifndef ASSETS_H
#define ASSETS_H
// Stores the names of all the assets used.
extern const char textureAssetsNames[TEXTURE_ASSET_COUNT][ASSETS_NAME_MAX];
extern const char animationAssetsNames[ANIMATION_ASSET_COUNT][ASSETS_NAME_MAX];
enum
{
MAIN_SCREEN_BACKGROUND_TEXTURE,
PENGUIN_BACKGROUND_TEXTURE,
TO_EMPERORS_EMPORIUM_ICON_TEXTURE,
TO_GAME_ICON_TEXTURE
};
enum
{
BUTTON_BOX_ANIMATION,
PENGUIN_LOL_ANIMATION
};
typedef struct Assets {
Texture textures[TEXTURE_ASSET_COUNT];
AnimationAsset animations[ANIMATION_ASSET_COUNT];
} Assets;
void initAssets(Assets* assets);
void closeAssets(Assets* assets);
#endif
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