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#include "gack.h"
#include "game.h"
#include "assets.h"
void initGack(Gack* gack)
{
}
void updateGack(Gack* gack, Game* game)
{
Texture gackTexture = game->assets.textures[GACK_PENGUIN_TEXTURE];
DrawTexturePro(
gackTexture,
(Rectangle){0.0, 0.0, gackTexture.width, gackTexture.height},
(Rectangle){0.0, 0.0, WINDOW_WIDTH, WINDOW_HEIGHT},
(Vector2){0.0, 0.0},
0.0,
WHITE
);
}
void closeGack(Gack* gack)
{
}
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