blob: cecca65f00e9f5792c5d540c7c1acf03e5cda9de (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
|
#include "game.h"
void initGame(Game* game)
{
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Penguin Yippies!");
// Assets.
initAssets(&game->assets);
// Screens.
game->currentScreen = MAIN_MENU_SCREEN;
initMainMenu(&game->mainMenu, game);
initGameScreen(&game->gameScreen, game);
}
void updateGame(Game* game)
{
BeginDrawing();
switch (game->currentScreen)
{
case MAIN_MENU_SCREEN:
updateMainMenu(&game->mainMenu, game);
break;
case GAME_SCREEN:
updateGameScreen(&game->gameScreen, game);
break;
default:
break;
}
EndDrawing();
}
void closeGame(Game* game)
{
closeAssets(&game->assets);
closeMainMenu(&game->mainMenu);
closeGameScreen(&game->gameScreen);
CloseWindow();
}
|