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#include "gameCommon.h"
#include "mainMenu.h"
#include "gameScreen.h"
#include "assets.h"
#ifndef GAME_H
#define GAME_H
typedef enum ScreenId {
MAIN_MENU_SCREEN,
GAME_SCREEN
} ScreenId;
typedef struct Game {
Assets assets;
// Screens.
ScreenId currentScreen;
MainMenu mainMenu;
GameScreen gameScreen;
// Wacky little render texture to make it look more like a unity game lmao.
RenderTexture screenTexture;
} Game;
void initGame(Game* game);
void updateGame(Game* game);
void closeGame(Game* game);
#endif
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