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#include "gameCommon.h"
#include "animation.h"
#include "ui.h"
#include "clicky.h"
#include "shop.h"
#ifndef GAME_SCREEN_H
#define GAME_SCREEN_H
typedef enum GamePlayPlace {
CLICKY_DESKTOP_PLACE,
SHOP_PLACE
} GamePlayPlace;
typedef enum ToolId {
CLICKER_TOOL,
BOOPER_TOOL
} ToolId;
#define TOOL_COUNT 2
typedef struct GameScreen {
GamePlayPlace place;
TexturedButton toGameButton;
TexturedButton toEmperorsEmporiumButton;
Shop shop;
ToolId tool;
} GameScreen;
void initGameScreen(GameScreen* gameScreen, Game* game);
void updateGameScreen(GameScreen* gameScreen, Game* game);
void closeGameScreen(GameScreen* gameScreen);
void setGameScreenTool(GameScreen* gameScreen, ToolId tool);
#endif
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