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#include "gameCommon.h"
#include "animation.h"
#include "ui.h"
#include "clicky.h"
#include "shop.h"
#ifndef GAME_SCREEN_H
#define GAME_SCREEN_H
typedef enum GamePlayPlace {
CLICKY_DESKTOP_PLACE,
SHOP_PLACE
} GamePlayPlace;
typedef struct GameScreen {
GamePlayPlace place;
TexturedButton toGameButton;
TexturedButton toEmperorsEmporiumButton;
// The little button panel at the bottom.
Animation buttonPanelSharedAnimation;
TexturedButton upgradesButton;
TexturedButton achievementsButton;
TexturedButton rebirthButton;
TexturedButton statisticsButton;
Shop shop;
} GameScreen;
void initGameScreen(GameScreen* gameScreen, Game* game);
void updateGameScreen(GameScreen* gameScreen, Game* game);
void closeGameScreen(GameScreen* gameScreen);
#endif
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