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#include "gameCommon.h"
#ifndef SHOOTER_SCREEN_H
#define SHOOTER_SCREEN_H
#define PLAYER_HEIGHT 2.0
#define MOUSE_SPEED 0.01
#define PLAYER_SPEED 10.0
typedef struct ShooterPlayer {
Camera3D camera;
Vector3 position;
Vector3 direction;
Vector3 velocity;
Vector2 cameraAngle;
} ShooterPlayer;
typedef struct ShooterScreen {
ShooterPlayer player;
} ShooterScreen;
void initShooterScreeen(ShooterScreen* shooterScreen, Game* game);
void updateShooterScreen(ShooterScreen* shooterScreen, Game* game);
void closeShooterScreen(ShooterScreen* shooterScreen);
void enterShooterScreen(Game* game);
void leaveShooterScreen(Game* game);
#endif
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