blob: 2d9d533f37afe163ce71b7e5aa7655ea30026328 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
|
#include "gameCommon.h"
#ifndef SHOOTER_SCREEN_H
#define SHOOTER_SCREEN_H
#define SHOOTER_MAP_SIZE 64
#define PLAYER_HEIGHT 2.0
#define PLAYER_SPEED 10.0
#define PLAYER_JUMP_SPEED 15.0
#define PLAYER_FALL_SPEED 18.0
#define PLAYER_JUMP_HEIGHT 8.0
#define MOUSE_SPEED 0.01
#define SHOOTER_PENGUIN_COUNT 5
#define SHOOTER_PENGUIN_HEIGHT 1.0
typedef struct ShooterPlayer {
Camera3D camera;
Vector3 position;
Vector3 direction;
Vector3 velocity;
Vector2 cameraAngle;
int jumpStage;
float sleepyness;
} ShooterPlayer;
// Penguin to "put to sleep".
typedef struct ShooterPenguin {
Vector3 position;
Vector3 velocity;
float sleepyness;
} ShooterPenguin;
typedef struct ShooterScreen {
ShooterPlayer player;
ShooterPenguin penguins[SHOOTER_PENGUIN_COUNT];
} ShooterScreen;
void initShooterScreeen(ShooterScreen* shooterScreen, Game* game);
void updateShooterScreen(ShooterScreen* shooterScreen, Game* game);
void closeShooterScreen(ShooterScreen* shooterScreen);
void resetShooterScreen(ShooterScreen* shooterScreen);
void enterShooterScreen(Game* game);
void leaveShooterScreen(Game* game);
#endif
|