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#include "gameCommon.h"
#include <raylib.h>

// The fullname is waaayyy toooo looonnnng for lazy lazy me

#define SHOP_ENTRY_COUNT 2

#ifndef SHOP_H
#define SHOP_H

typedef struct ShopEntry ShopEntry;

typedef void (*ShopyEntryCB)(ShopEntry* entry, Game* game);

typedef struct ShopEntry {
    Texture* texture;
    int cost;
    ShopyEntryCB callback;
} ShopEntry;

typedef struct Shop {
    ShopEntry entries[SHOP_ENTRY_COUNT];

    // Some silly textures.
    Texture penguinLol;
    Texture clicker;
} Shop;

void initShop(Shop* shop, Game* game);
void updateShop(Shop* shop, Game* game);
void closeShop(Shop* shop);

#endif