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#include "gameCommon.h"
// The fullname is waaayyy toooo looonnnng for lazy lazy me
#define SHOP_ENTRY_COUNT 1
#ifndef SHOP_H
#define SHOP_H
typedef struct ShopEntry ShopEntry;
typedef void (*ShopyEntryCB)(ShopEntry* entry, Game* game);
typedef struct ShopEntry {
Texture* texture;
int cost;
ShopyEntryCB callback;
} ShopEntry;
typedef struct Shop {
ShopEntry entries[SHOP_ENTRY_COUNT];
// Some silly textures.
Texture penguinLol;
} Shop;
void initShop(Shop* shop, Game* game);
void updateShop(Shop* shop, Game* game);
void closeShop(Shop* shop);
#endif
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