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#include "ui.h"
#include "game.h"
TexturedButton createTexturedButton(Texture* texture, Rectangle rect, const char* message,
Color backgroundColor, Color foregroundColor)
{
TexturedButton button;
button.texture = texture;
button.rect = rect;
strncpy((char*)button.message, message, UI_BUTTON_NAME_MAX);
button.messageLength = strnlen(button.message, UI_BUTTON_NAME_MAX);
button.backgroundColor = backgroundColor;
button.foregroundColor = foregroundColor;
button.fontSize = UI_BUTTON_DEFAULT_FONT_SIZE;
button.isPressed = false;
return button;
}
bool updateTexturedButton(TexturedButton* button)
{
// Draw the button.
DrawTexturePro(
*button->texture,
(Rectangle){0.0, 0.0, button->texture->width, button->texture->height},
button->rect,
Vector2Zero(),
0.0,
button->backgroundColor
);
// Draw outline thingy.
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
DrawRectangleLinesEx(button->rect, 2, button->foregroundColor);
}
// Draw text centered in button.
DrawText(
button->message,
button->rect.x + (button->rect.width / 2.0 - (button->messageLength * button->fontSize / 4.0)),
button->rect.y + (button->rect.height / 2.0 - button->fontSize / 2.0),
button->fontSize,
button->foregroundColor
);
button->isPressed = false;
// Check if the button is clicked.
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
if (CheckCollisionPointRec(GetMousePosition(), button->rect))
{
button->isPressed = true;
}
}
return button->isPressed;
}
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