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#include "ui.h"
#include "game.h"
TexturedButton createTexturedButton(Texture* texture, Rectangle rect, const char* message,
Color backgroundColor, Color foregroundColor)
{
TexturedButton button;
button.texture = texture;
button.rect = rect;
strncpy((char*)button.message, message, UI_BUTTON_NAME_MAX);
button.backgroundColor = backgroundColor;
button.foregroundColor = foregroundColor;
button.isPressed = false;
return button;
}
bool updateTexturedButton(TexturedButton* button)
{
// Draw the button.
DrawTexturePro(
*button->texture,
(Rectangle){0.0, 0.0, button->texture->width, button->texture->height},
button->rect,
Vector2Zero(),
0.0,
button->backgroundColor
);
return button->isPressed;
}
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