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#include "util.h"
#include "game.h"
Vector2 getScaledMousePosition()
{
Vector2 mousePosition = GetMousePosition();
mousePosition.x *= (float)WINDOW_WIDTH / GetScreenWidth();
mousePosition.y *= (float)WINDOW_HEIGHT / GetScreenHeight();
return mousePosition;
}
bool doesCollideWithAnimation(Rectangle rect, Animation* animation, Vector2 point)
{
float xScale = (float)rect.width / animation->width;
float yScale = (float)rect.height / animation->height;
unsigned int frameOffset = animation->width * animation->height * 4 * animation->currentFrame;
// Check each pixal.
for (int row = 0; row < rect.height; ++row)
{
for (int col = 0; col < rect.width; ++col)
{
int scaledRow = row * yScale;
int scaledCol = col * xScale;
int pixalPosition = frameOffset + (animation->width * scaledRow + scaledCol);
}
}
return false;
}
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