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#include "gameCommon.h"
#include "animation.h"
#ifndef UTIL_H
#define UTIL_H
// Scale from the window to render texture.
Vector2 getScaledMousePosition();
// Check pixals and that fun stuff.
bool doesCollideWithAnimationData(Rectangle rect, void* data, int width, int height, int frame, Vector2 point);
#endif
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